Skills Applied
Usability Testing, Interviewing, Thematic Coding, Moderating, Affinity Mapping, Mockups
Timeline
6 weeks (April 2024 - May 2024)
Team
Gerard Samson, Jiatong Gu, Jiten Thakkar, Michaela Jackson, Haochen Shen
In a collaboration between The National Gallery of Art and Pratt Institute, I lead a team of usability consultants to assess the usability of NGA's art guessing game, Artle, and past games page through user testing and ideate recommendations based on the results.
Client
Scope
Responsibilities
The Process: Staying faithful to client expectations in their personas and testing dimensions.
Kick-Off
To kick-off the project, the usability team met with clients to guide our project scope into the right direction.
Recruitment
We stayed faithful to the client's expectations in target population by also recruiting those who sought fun and interactive activities with themselves or for their kids (fun seekers), mobile users, new users, and art/museum affiliates.
Screening
A screener survey was sent through the School of Information at Pratt Institute as the population had a high likelihood of meeting participant criteria.
Study
A total of 11 participants participated in the in-person, moderated by researchers for a 30-minute, mobile-phone study to properly observe hand gestures. A pre-test and post-test were also applied to every session.
Research Results: Restructuring how-to-play instructions, past games button, art information, past game filters, and gameplay to relieve user pain points.
Before
After
Our client found our deliverables found our results satisfactory as they “validated past results.” These outcomes ultimately aided in developing a new Artle with a fresh clean look. Some of our suggestions, included in our recommendations and other conversations, that coincide with the new Artle include: