
Increasing replay value for an art guessing game and new user engagement.
In a collaboration between The National Gallery of Art and Pratt Institute, I, Gerard Samson, and a team of 4 other usability consultants came together to assess the usability of their art guessing game, Artle, and past games page through user testing and ideate recommendations based on the results.
The Client
The National Gallery of Art, founded as a gift to the nation, is a art & culture center holding over 150,000 diverse array of art pieces.
The Timeline
6 weeks (April 2024 - May 2024)
The Project Scope
Evaluating usability for Artle game and the past games page
Identifying pain points
Assessing game replayability
Ideating design solutions
The Roles
UX/UI Designer
UX Researcher
UX Consultant
The Individual Duties
Scheduling user testing sessions
Synthesizing testing scenarios and tasks
Moderating user tests
Maintaining timelines and data
Ideating new gameplay
Editing the final report
The Usability Team
Gerard Samson
Jiatong Gu
Jiten Thakkar
Michaela Jackson
Haochen Shen
Staying faithful to client expectations in their personas and testing dimensions.
The Kick-Off
To kick-off the project, the usability team met with clients to guide our project scope into the right direction.
The Recruitment
We stayed faithful to their expectations in target population by also recruiting those who sought fun and interactive activities with themselves or for their kids (fun seekers), mobile users, new users, and art/museum affiliates.
The Screening
A screener survey was sent through the School of Information at Pratt Institute as the population had a high likelihood of meeting participant criteria.
The Study
A total of 11 participants participated in the in-person, moderated, 30-minute, mobile-phone study to properly observe hand gestures. A pre-test and post-test were also applied to every session.
Restructuring how-to-play instructions, past games button, art information, past game filters, and gameplay to relieve user pain points.

The Problem
8 out of 11 (73%) users expressed confusion with the gameplay in the beginning.
“I’m wondering if it’s all by the same artist.”
– User 2
The Solution
Minimize ‘Past-Games’ Button and putting closer to the game interface, such as the left-hand corner, to increase visibility.
The Problem
10 out of 11 (91%) users expressed confusion with the gameplay in the beginning.
Browse dozens of templates. Click, duplicate, customize.
The Solution
Arrange the how-to-play instructions to be communicated in the initial pop-up and add pictorial references for easier reference.



The Problem
3 out of 11 (27%) users expressed desire in finding more information about artists but found roadblocks in doing so.
“It would be nice for me to see all four images of the game after I solved it.”
– User 9
The Solution
Add pop-up showing all art pieces featured and a section with the artist’s biography to ease accessing information about the artist.
The Problem
7 out of 11 (64%) users complained in lack of feedback on changes being made as filters were applied.
“The filter should have options instead of having to scroll down to find them.”
- User 8
The Solution
Add an apply button as well as filter tags so user understands what changes have been applied.


The Problem
11 out of 11 (100%) users expressed desire in enhancing gameplay
“Making it more engaging and make it feel like a game, and not just a search engine.”
– User 7
The Solution
Adding hints for misplaced letters and correct letters to increase ease of use and replayability.

